Third Session: ApPLAYing new knowledge
The aim of this session is to apply the knowledge we have acquired in the previous sessions with Bee Bot. Students can play cooperatively with the new tool through a foreign language.
Group size: 25 students
Lesson topic: ApPLAYing new knowledge
In this section I would like to specify the objectives of stage and the objectives of the activity I have designed. Taking into account decree number 236/2015 on 22nd of december form the Basque Country (BOPV), I would like to share with you the objectives in primary education as a foreign language which are classify in nine points and the way I am going to work on them.
In the following lines, the objectives which are written above are based on the activity I have designed and it is not describe signify in the curriculum but for my point of view is essential in order to develop certain skills which are beneficial for students development.
1- Learn to live in an autonomous a responsible way in order to know each each one on herself/himself , to take care of mental and physical health and develop healthy habits.
2- Learn to learn and think, generate and evaluate information, make a decision and resolve problems, to learn studying, working and learning strategy habits, to learn scientific and mathematic knowledge methods to identify and resolve problems in different in knowledge and experience area.
3- To learn how to communicate in official languages and at least in a foreign language one, to learn how to use and interpret in a critical way the communication media and information and communication technology
y as well as musical artist languages, body, plastic and visual.
4- To learn how to live together, learn how to maintain positive interactions and use a dialogue and negotiation in conflict situations , to participate in an active way and democratic, to cooperate and work in groups and respect diversity.
5- To learn how to develop as a person, being each one, controlling negative emotions and to valorate ina positive and realistic way as same as being autonomous and responsible form each decisions and acting with ethical principle.
6- To learn how to do and undertake, taking initiative to make decisions and assume responsibility, valorate the effort and difficulties of achievement and putting into practice entrepreneurial initiative in different ways of live.
1. Scientific culture, technological and health skills
2. Learn how to learn skill
3. Mathematic skills
4. Linguist communication skills
5. Information treatment skills and digital skills.
6. Social and citizen skills
7. Humanistic and artistic culture skill
8. Autonomy and personal initiative skill.
In this second session some basic skills are linked with the activity I have designed.
Firstly, students are going to apply all the content they have learnt into the Bot. Until now, I have shared with them all the content in an active way; furthermore, being ourselves the Bee Bot. Now, it is time to put into practice in the Bot which is the aim of this session. As I have commented above, this is a good starter for students in order to understand digital skills in the near future. We can say that we are doing an approach with the Bee Bot.
Secondly, students are learning while they are manipulating the Bee. That is the reason why in the activity objectives I have written “ To Learn Trial and Error”. In this stage students learn many things; on the one hand, how to guess the right route of the Bee, for that, they are always learning by doing and repeating different program sequences in order to “win”. Then, as they are in groups, they should agree and take into account their partners ideas and opinion, therefore, listening skill, oral communication (linguistic communication) and respectful behaviour ( social skills) are already linked in this activity.
Thirdly, Mathematic is essential for this activity. Numbers are going to appear always while we are using the Bee Bot. For example; how many steps forward have we program to arrive to Bee Bot home? or, Which is the sequence so as to move the Bee Bot where we want ? …. Not only numbers, laterality is another concept that we are going to develop. What happen if we turn to the left the Bee Bot? What happen if we turn to the left four times to the Bee bot? etc…
In this session while “Trial- error” students are going to learn spatial skills; moreover, taking into account Bee Bot steps, students are going to approach more to the route of the Bee than in the first time. It is true that while they are getting closer to the route I will put the next activity more difficult in order to create more cooperative work as well as reflect more on what students are doing. In other words, learn by doing and create new spatial views that they have not visualised yet; Such as, how to program the Bee without taking with your hands. For example; how students can program the Bee and put it in the start point ( see picture below) without taking with their hands; programming it.
It is quite common when students do the route to take the tool and put it in the starting point. And in this moment I will tell them to do the route backwards without taking the tool.
Finally, students participation in the game reflect also autonomy and personal skills. The aim of this activity is that despite they have done it cooperatively, students are able to do it alone.
I will observe if students are taking part actively or passively. In this point, some students if they do not get the role they want, they normally throw in the towel. Therefore, observation is essential in order to involve all students in the learning process.
Forward; Backward; Turn Left; Turn Right; Clean; Go; Battery Charge; To Plug in; Turn; To time
I am going to show them all the Bee bots I have got. The class is going to be divided into 4 groups of four students ( 16 students) and 3 groups of three students ( 9 students). The same group as the day before.
Collaborative work and Team learning
2. To understand the global sense of simple written texts which are related to students experiences and daily activities in class.
3. To produce simple a briefly oral texts which are related to the activity of the class, through role models.
4. Participate inside the class in oral interaction directed by the teacher respecting the basic rules and showing respect through the others.
5. Produce, using models, briefly and simple written texts related to the class lesson.
6. Use the information technology and communication in learning tasks.
Students learn the function of the buttons to know how it works, For instance, students have to learn that if they do not press the button “go” the Bee Bot is not going to work.The same as if they want to program something and they have not press the button “Clean” the sequence which has been done before is still there.
11. Use basic strategies to learn how to learn and identify some aspects which help to learn better.
I will give them a green pointer and they have to chose in which pot are they going to through the pointer taking into account their feeling according to the session. My objective after the three sessions is to analyse and reflect in which pots are there more pointers and which the colour sticking out is.