First Session: Opening to new knowledge
The aim of this session is to put the Bee Bot in a visible location and present the tool.
Session Length: 50 minutes
Group size: 25 students
Lesson topic: Bee Bot presentation
In this section I would like to specify the objectives of stage and the objectives of the activity I have designed. Taking into account decree number 236/2015 on 22nd of december form the Basque Country (BOPV), I would like to share with you the objectives in primary education as a foreign language which are classify in nine points and the way I am going to work on them.
In the following lines, the objectives which are written above are based on the activity I have designed and it is not describe signify in the curriculum but for my point of view is essential in order to develop certain skills which are beneficial for students development.
In this session we are not going to apply all the basic skills; nevertheless, it does not mean that we are not going to work on them through the next sessions. In this activity as it is the presentation, we are going to focus on three.
Firstly, I am going to present the Bee Bot in order to share with them a new technological tool. The aim of this activity is that children have a certain knowledge related with Robotic. For instance; how it works if you want that a tool move taking into account the orders you have already given. This is going to be the first step in primary education. These are the basis so as to be able to program physically a tool that it is known.
Secondly, Mathematic are essential for this activity. Numbers are going to appear always while we are using the Bee Bot. For example; how many steps forward have we program to arrive to Bee Bot home? or, Which is the sequence so as to move the Bee Bot where we want ? …. Not only numbers, laterality is another concept that we are going to develop. What happen if we turn to the left the Bee Bot? What happen if we turn to the left four times to the Bee bot? etc…
Thirdly, I am going to use two moments where students answers are important. On the one hand, when I ask them if they know something about the tool I am going to present: and on the other hand, when they ask me questions related to the tool using some words I have presented; for instance, Forward; Backward; Turn Left; Turn Right; Clean; Go. I know that at this age is very difficult to have an English conversation but it is a good way to know what vocabulary do they use in order to maintain a conversation. In my opinion; body language is going to be another language we are going to use in order to communicate each other.
Despite not being mention before, I would like to clarify that we are going to work on digital skills, but it is a pre- knowledge so as to get in the future through digital skills. Moreover, I want to share and present students how Bee bot tool is used; then, instead of being students the ones who are going to use that tool, to know when they are 14 years old how they can design one. For instance; nowadays scratch is the next step for the second stage of primary education in order to design computer games in the way they want. In other words; learn by doing.
Taking into account decree number 236/2015 on 22nd of december form the Basque Country (BOPV), I would like to share with you the contents in the first cycle of primary education I am going to work on.
Bee Bot is going to be in a visible location in order to create interest in students. For that reason, on the one hand, I am going to prepare the class for the presentation. I will put all the chairs looking at the blackboard in a circle. In the middle of the circle I will put the Bee bot.
In this session what I want to propose is to foster curiosity and interest taking into account the attractive effect of the innovation. For that reason, firstly I would ask some questions to students so as to know if it is a new tool for them and in the same way how they think it works. In this activity I am going to identify pre knowledge of students and their hypothesis.
New activity in which the objective is to link the tool with entertainment.
In the evaluation criteria I would like to specify two aspects. On the one hand, the items or statements which are established in the curriculum and in on the other hand, the activity itself.
As the first session is going to be just the introduction, I am not going to use any criteria from the curriculum. Moreover, I will use them in the following sessions. For the presentation of the Bee Bot and the session itself, I am going to use pointers in order to know students feedback. For that, I am going to take into account one strategy that Mar Romera, in our training course, is sharing with us, which is based on students emotion. For that, I am going to put three plastic pots each one with one emotion ( happy face, sad face, and so so). It is very similar to the feedback we usually do with hocus and lotus stories but instead of the “Playboook” we are going to use pots and pointers. Each day is going to be one colour. The first session is going to be RED. So before finishing the class, I will give them a red pointer and they have to chose in which pot are they going to through the pointer taking into account their feeling according to the session. My objective after the three sessions is to analyse and reflect in which pots are there more pointers and which the colour sticking out is.